

Her concussion rocket could be cast at a circle on the ground, knocking enemies and Pharah back from that point, or allies if they really wanted to get wild.
#Heroes of the storm new heroes upgrade#
Justice rains from above is already a pretty solid ultimate ability, it could be given an upgrade at level 20 to make her unstoppable while using it so that you always got the full value from all of your rockets, as long as you were still alive. They could maybe give her a fuel gauge that powered everything she did, with attacks and abilities having stronger effects the more fuel she had. Since so much of her power in Overwatch comes from her aerial superiority, how do you replicate that in the Nexus where things are kept much closer to the ground? Would her flight be a toggleable state where she could avoid certain ground effects, like Zagara Banelings or Stukov’s Lurking Arm ability, with a fuel meter that recharges over time? Or would it be something closer to the Hanzo ability to leap over walls. Pharah would pose some interesting mechanical problems for the Heroes developers to overcome. I didn’t like Junkrat half as much as I did until I got to ride a rocket and crash it right on top of a fleeing hero. Getting all those fun new talents really helps me fall in love with them. I know that we just got Mei so another Overwatch hero is unlikely, but I really love Pharah and would love to see how she played in Heroes. The Overwatch heroes really feel like the best versions of themselves when they make the jump over.
#Heroes of the storm new heroes skin#
Putting her in all of her Maldraxxian regalia would also make for a great first skin option to be added alongside her. With her upcoming appearance in Shadowlands, the time has never been better to let her slither into the Nexus. Like summoning tainted Water Elementals, have one of her ultimate giant crashing wave of poison damage that could be upgraded at 20 to leave any hero struck by it with a tainted core, rooting them to the spot for some time. If you wanted to further differentiate her from the Warcraft 3 version, you could include raid mechanics from when we fought her in Burning Crusade. She could be built as a fearsome wielder of lightning and frost magic to slow and stun her foes - really lean into the Naga’s connection to the sea. In Warcraft 3 the Naga Sea Witch had a lightning cone attack, freezing arrows that slowed people she attacked, a mana shield, and a big tornado that slowed and damaged anything caught in it - just like a tornado would do in real life! Maybe both depending on potential talents. There have been a lot of Warcraftheroes added to the roster recently, but she’d make for a fearsome spellcaster or ranged auto-attack character. Maybe not with the same ferocity that people have clamored for Deathwing and Kel’thuzad, but she’s been a part of the conversation. There have been rumors about Lady Vashj coming to Heroes for almost as long as Heroes has been out. So who are they going to choose? Here are a few potential choices from the different franchises who could potentially bring some interesting mechanics to the table.Ĭontrol the might of the seas with Lady Vashj We’re due for a new Ranged assassin, since the last time they added one of those was Orphea back in 2018. The adjustment to working from home must’ve caused more than a few delays.īut with the Winter holiday event probably right around the corner, it would make for a good time to add a new hero. Of course, I won’t begrudge them for missing that, especially with everything that has been going on.


It’s time for another round of “who do we think the next hero to join Heroes of the Storm will be?” This is overdue if anything, especially if Blizzard is still hoping to hit the target of multiple new heroes added this year.
